I agree, while DA2 had lot’s of problems steming from trying to appeal to players from different genres it tried to do a few very interesting things:īy setting the action in just one city and showing how the plot changes that city as it advances they partially avoid the problem that RPG twons tend to mostly consist of static questgivers and meandering filler people. Oh, and the way they handle Conrad Verner is abysmal. And Grunt in ME3 is… well, everything about the Tuchanka missions except the logic is awesome. I really, highly, totally recommend everybody to do one playthrough with your ME1/2 save, and then do another with a pristine 100% paragon, everybody lives through everything (except Kaiden/Ashley) save file from the net you miss out on a ton of character content, especially from ME2, if you don’t.Īlso, the From Ashes DLC character is basically Grunt from ME2. Except for the Thane bits, and that little shooting contest up on the Presidum with… you’ll see. ME3 basically goes downhill post-Tuchanka. There is only one point in ME3 where the major decision in Legion’s story from ME2 feels like it’ll actually have a negative consequence for a good-intentioned decision (imagine that! Good intentions going bad!), but it’s swept away under general AI-101 stupidity. This area where Megan’s conversation takes place is a notable example of this ongoing damage to the verisimilitude of the world.Īnd yes, I think Chris nailed it: It feels like they ran out of time / money here at the end.Īctually, they do horrible things with Tali and the whole Quarian-Geth feud in ME3, retconning/spit-polishing everything that happened in ME2 if you chose the sensible decisions. The game has gradually been moving away from the sensible, detailed, and interesting spaces we saw at the start of the game and degrading into generic FPS encounter space. This is a long way from the room/hallway/room approach that most games give us, where rooms are nothing more than a place to have combat encounters and follow no other logic, reason, or pattern. Where do people work? How do they move around the building? Where do they eat? What kind of items would you expect to find in an office? Someone was designing the Sarif facilities, and they tried to think of the building as a real place. I mean, it’s a mop bucket, right? What the hell?īut what I loved wasn’t the mop bucket itself, but the line of reasoning that put it there. He’s going to have to use the rocket if he wants to make it in time.īack in my Human Revolution first impressions post, some people were a little amused or confused that I decided to share this screen shot: They’re in a hurry, because Bob has to go to the bathroom and the nearest one is on the mainland. They’re embarassed to walk in on the couple like this, but this room is the only way to the spaceport. A handful of guys in red and black body armor shuffle through on the way to the helipad. Namir is naked, trashing the room because he can’t find his penis and he just knows she moved it again. I can just picture what life must be like here: She and Namir are having a fiery argument. Does she even have a bathroom? What does she do on the weekends? So, as far as we can tell, Megan lives in the pure white room, which is directly between the naked muscle man room and the launch pad with the space rocket.
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